Fun learning is the best learning

All learning should be fun. Surely even accounting instruction could be twisted in a way that would make it immensely engaging and interesting? 🙂  It’s surely possible, it just needs the right people in the right positions of influence to make it happen.

I remember some of the best learning experiences in high school were game based. Wherever it was fun, learning was easy. The classic whodunit adventure game “Where in the World is Carmen Sandiego?” was a fine geography teacher. It then made an otherwise drab atlas much more interesting. 

On a similar topic, I had a discussion with one of my guys today about US politics. It came up in conversation that Jon Stewart’s The Daily Show makes it easy to take in political news. Why? Because it’s darn funny, and with a high level of accuracy to boot. Someone who would never watch the news could sit through The Daily Show, laugh, and learn something along the way.

Again: Make it fun, and it will be easy to learn. Why are there not more fun learning experiences out there?

Article Review: Linking Pedagogical Theory of Computer Games to Their Usability

The authors of this article explore the usability/playability of computer games to gather evidence for the creation of a set of guiding principles to assess game-based learning. It explores how interactions between a player and the computer, as well as between players, facilitate (indeed, demand) learning experiences. Further, it compares and contrasts the application of behavioural learning, social constructivism and cognitive constructivism in proper game play. An analysis of game dynamics and the resulting pre-requisites for optimal learning are also explored. This interesting piece provides solid insight into possible ways to design interesting, engaging and effective learning instruction through game play.

Chee Siang Ang, Einav Avni, Panayiotis Zaphiris. “Linking Pedagogical Theory of Computer Games to Their Usability“. International Journal on ELearning. 7.3 (2008): 533-558.